Anissa T
06-14-2008, 01:47 PM
http://www.stargate-sg1-solutions.com/w/images/6/6f/Sgciris.jpg
The Stargate and all key systems responsible for its function are located on this level. The Stargate and its access ramp dominate the interior. Directly above the Stargate is an access shaft that runs the entire height of the SGC to the interior surface of the mountain.
Access to the gate room is controlled by two doors on either side, kept locked and closed at all times. Security personnel guard both entrances, and a security force is on standby twenty-four hours a day to deal with unauthorised gate activity.
The base's primary armoury resides on this level, also manned at all times by security personnel. SG teams requisition all weapons from the armoury prior to mission embarkation and check in their weapons when they return.
http://www.stargate-sg1-solutions.com/w/images/4/43/Sgcoperationsroom.jpg
The Stargate operations and monitoring room overlooks the gate room and controls all Stargate functions. The SGC's main dialling computer is located in the operations room, along with a map of the known Stargate network. From here, the Stargate may be activated and dialled, the iris may be deployed or opened, and incoming MALP and other drone telemetry may be monitored.
Mounted in the gate room's ceiling is the SGC's missile launcher, which can be lowered to stand just in front of the Stargate and fire two AGM-65 "Maverick" air-to-ground missiles through the gate. Twin 50. calibre machineguns flank the Stargate.
Stargate Command's vital base self-destruct is also on Sub-Level 28. SGC protocol requires a countdown to be set on the base self-destruct, triggering a nuclear blast inside Cheyenne Mountain if breach of the Stargate appears imminent. Ordinarily, the self-destruct is set by via the operations room but in the event of a computer failure or sabotage, the nuclear detonation can also be triggered manually by two ranking officers via control pads and the insertion of keys on the weapon itself.
The Stargate and all key systems responsible for its function are located on this level. The Stargate and its access ramp dominate the interior. Directly above the Stargate is an access shaft that runs the entire height of the SGC to the interior surface of the mountain.
Access to the gate room is controlled by two doors on either side, kept locked and closed at all times. Security personnel guard both entrances, and a security force is on standby twenty-four hours a day to deal with unauthorised gate activity.
The base's primary armoury resides on this level, also manned at all times by security personnel. SG teams requisition all weapons from the armoury prior to mission embarkation and check in their weapons when they return.
http://www.stargate-sg1-solutions.com/w/images/4/43/Sgcoperationsroom.jpg
The Stargate operations and monitoring room overlooks the gate room and controls all Stargate functions. The SGC's main dialling computer is located in the operations room, along with a map of the known Stargate network. From here, the Stargate may be activated and dialled, the iris may be deployed or opened, and incoming MALP and other drone telemetry may be monitored.
Mounted in the gate room's ceiling is the SGC's missile launcher, which can be lowered to stand just in front of the Stargate and fire two AGM-65 "Maverick" air-to-ground missiles through the gate. Twin 50. calibre machineguns flank the Stargate.
Stargate Command's vital base self-destruct is also on Sub-Level 28. SGC protocol requires a countdown to be set on the base self-destruct, triggering a nuclear blast inside Cheyenne Mountain if breach of the Stargate appears imminent. Ordinarily, the self-destruct is set by via the operations room but in the event of a computer failure or sabotage, the nuclear detonation can also be triggered manually by two ranking officers via control pads and the insertion of keys on the weapon itself.